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A massive mobile fortress equipped with a terrifying heavy machine gun. Often accompanied by air support. Listen for its unique high-pitched screech—it’s the warning before the barrage.
An armored ARC acting as mobile artillery. Slow and loud, featuring multi-barrel rocket launchers. Capable of long-range devastation. Avoid engagement and flee upon hearing it.
Often found guarding heavy machines, the Comet serves as a brutal deterrent against Raiders who attempt flanking tactics. When it acquires a target it accelerates with alarming speed, and triggers its self-destruct once it's near enough to guarantee damage.
Small spherical armored unit that spews fire. Opens its face shield when near to incinerate Raiders. That moment is your chance to strike its vulnerable core.
A nastier relative to the standard Hornet, it trades its electric shock for a flamethrower capable of engulfing Raiders in seconds. Its heavy plating makes it difficult to bring down, but the flamethrower fuel tank is its weakness.
Mid-tier armored dual-rotor drone. Patrols with Wasps or escorts ground units. Fires high-velocity rounds. Watch for the red laser sight—it fires a stunning shot that instantly breaks shields.
Spider-like machine with heavy armor and powerful legs. Can jump incredible distances over obstacles. A vertical threat that’s hard to hide from.
The leader of the ARC family. Fires missiles, releases toxic gas, and deploys a massive energy shield. Can summon Leapers, Bastions, Fireballs, Hornets, and Wasps.
Small unarmored rolling bot, often in swarms. Inhabits ruins. Disregards self-preservation to detonate near Raiders.
A battlefield dominator, appearing only in Harvester events. Extremely durable with mortar fire, continuous lasers, and EMP waves. Requires team coordination to defeat.
Formidable flying ARC focused on rocket devastation and AoE attacks. Turns cover into death traps. Treat it like flying artillery—hits hard and wide.
Large unarmored turret placed on rooftops or high ground. Detects movement and fires heavy rounds immediately. Weak point capsule is on its rotating arm.
A killing machine leaving death in its wake. Survivors named it "Shredder" for its ability to tear through anything in its path.
Small fragile scout drone. Its main role is to alert and summon air reinforcements like Wasps or Hornets. Destroy it quickly before it signals.
The Spotter reconnaissance drone patrols and scans for Raiders. While it does not call in reinforcements directly, it makes a lot of fuss while relaying positions to other ARC machines. It can take considerable punishment.
Massive rolling ARC acting as a jammer relay. When damaged, its shell fragments. Its signature move is rolling at high speed to ram targets like a giant bowling ball.
Small parasitic machine hiding in dark corners and ceilings. Jumps onto Raiders faces to drain health and shields. Hold interact to pull it off.
A volatile machine that wreaks relentless havoc on the impulsive and uncoordinated.
Small unarmored turret, usually indoors. Fires rapid rounds at intruders. Fragile but often placed in difficult-to-hit spots.
The Vaporizer is a large, airborne ARC machine, which quickly gained notoriety among Raiders for its devastating lasers and volatile, unpredictable attack patterns.
Basic drone dangerous in numbers. Often flies in swarms with Hornets. Fires continuous light rounds. Watch for the red locking laser before it fires.